Hi! My name is Daniel Tufvesson and I'm a cognitive science student at Linköping University, Sweden.
When I was 15, I wrote my first computer program, and ever since then I have been hooked. What started as a fun hobby quickly turned into a passion. That is why, in gymnasium, I started a game development company with my friends, and then after gymnasium proceeded as an independent game developer. Now, I have turned my attention to the world of AI and natural language processing.
This portfolio consists of some of the projects I have had the pleasure of working on. And if you want to find out more about me and my experience, please refer to my LinkedIn.
EDUCATION
- Linköping University, BSc in Cognitive Science 2021–2024
- Ystad Gymnasium, Technology Program 2014–2017
EXPERIENCE
- Independent Game Developer 2017–2021
- Game Developer at ZuckerGates UF 2015–2016
GAME PROJECTS
Unearthed is about exploration, survival, crafting, mining, and most importantly automation! The game is set in a procedurally generated 2D tile world.
This is one of the largest projects I have worked on, and is still in development to this day!
A variant of the classic Breakout game. In this version the player must break all the bones by bouncing around an angry-looking skull.
A fun but 'useless' input field for controlling the audio volume. To set the volume, you must launch a tiny rocket into orbit. The height of the orbit then determines the volume.
It's not rocket science!
AI & NLP PROJECTS
A reimplentation of a multi-class perceptron for part-of-speech tagging words in Swedish sentences.
Latent Semantic Analysis using a Swedish Sentence-BERT model.
This was part of a larger research project for a course in applied cognitive science.
Automatically classify speech acts in Swedish sentences.
This is my bachelor's thesis in cognitive science.